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Passwords
Successfully complete the game to unlock the "Password" option at the "Extras" menu. Then, enter one of the following case-sensitive passwords to unlock the corresponding bonus when a saved game is resumed or another game is started. Note: The bonuses will become available when the Mk II can first be used.
Desert Eagle Long Barrel: Enter "deskyhstyl" as a password.
Mk. 23 (SOCOM from Metal Gear Solid): Enter "mekakorkkk" as a password.
Mosin Nagant: Enter "mnsoymsyhnto" as a password.
"Desperate Chase" iPod song: Enter "THOMAS" as a password.
"Gekko" iPod song: Enter "GEORGE" as a password.
"Midnight Shadow" iPod song: Enter "THEODORE" as a password.
"Mobs Alive" iPod song: Enter "ABRAHAM" as a password.
Otacon codes
In Act 4: Shadow Moses, Nuclear Warhead Storage B2, when at Otacon's office, he will ask you for the code. Enter one of the following codes instead of the one that Otacon mentions to get the corresponding bonus:
100,000 DP: Enter "14893" as a code.
"Opening - Old L.A. 2040" iPod song: Enter "78925" as a code. This song increases Snake's accuracy.
"Policenauts Ending" iPod song: Enter "13462" as a code. This song causes soldiers held by Snake to fall asleep when touched.
Bonus weapons
Successfully complete the indicated task to unlock the corresponding weapon:
Desert Eagle, Long Barrel: Get the Fox Emblem.
MGL-140 grenade launcher: Defeat Raging Raven.
MK 23: Search under the first truck you see in Act 4.
Patriot Future Assault Weapon: Successfully complete the game with a "Big Boss" rank. This weapon has infinite ammunition.
Rail Gun: Defeat Crying Wolf.
Race Gun pistol: Successfully complete the game.
Solar Gun: Collect the five statues (the four Battle Beauties and Frog Soldier/Haven Troopers) with non-lethal means on their respective idols.
Thor 45-70: Get the Fox Hound Emblem.
World War I pistol: Get the Hound Emblem.
Bonus ammunition
Successfully complete the game to unlock the following ammo for purchase from Drebin:
Emotive Cry
Emotive Laughter
Emotive Rage
Emotive Scream
Smoke Grenade Blue
Smoke Grenade Green
Smoke Grenade Red
Smoke Grenade Yellow
Bonus equipment
Successfully complete the indicated task to unlock the corresponding piece of equipment:
Bandanna: Successfully complete the game without killing anyone, including Bosses. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This item gives you infinite ammunition.
Digital Camera: It is found in the Nomad vehicle during the mission intermission. Note: It will contain bonus photos if you wait until Act 4 to get the camera.
Mantis and Sorrow Dolls: Defeat Screaming Mantis.
Scanning Plug S: Log more than ten hours of online play time on the same profile as your single player game to unlock it for purchase from Drebin.
Stealth Item: Successfully complete the game without instigating an alert. Note: You can trigger a caution.
Bonus face paint
Successfully complete the indicate task to unlock the corresponding face paint:
Big Boss: Get the Big Boss Emblem. When you wear this mask, it causes enemies near you to cower in fear and/or run away screaming.
Corpse: Use over 41 continues in a single playthrough.
Crying Wolf: Defeat Battle Beauty (human form) Crying Wolf by non-lethal means.
Drebin: Acquire and keep over 60 weapons.
FaceCamo: Defeat Battle Beauty Laughing Octopus. This mask functions like the OctoCamo suit, but just on your head.
Laughing Octopus: Defeat Battle Beauty (human form) Laughing Octopus by non-lethal means.
Metal Gear Solid Snake: Successfully complete Act 3.
Otacon: Shock or run into Otacon at high speed with Metal Gear Mk. II during an interactive mission brief.
Raging Raven: Defeat Battle Beauty (human form) Raging Raven by non-lethal means.
Raiden A: Shock or run into Sunny at high speed with Metal Gear Mk. II during an interactive mission brief.
Raiden B: Shock or run into Naomi at high speed with Metal Gear Mk. II during an interactive mission brief.
Roy Campbell: Shock or run into Campbell at high speed with Metal Gear Mk. II during an interactive mission brief.
Screaming Mantis: Defeat Battle Beauty (human form) Screaming Mantis by non-lethal means.
Young Snake: Successfully complete Act 2.
Young Snake with bandanna: Successfully complete Act 2.
Bonus costumes
Successfully complete the indicate task to unlock the corresponding costume:
Altair's Rags (Assassin's Creed): Get the Assassin's Emblem.
Business Suit: Successfully complete the game.
Civilian clothes: Start the Eastern Europe level.
Corpse Camo: Use over 41 continues in a single playthrough.
Metal Gear Solid optical camo: Successfully complete the game without going into alert phase. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This camo makes you completely invisible.
Middle East militia disguise: Go to the Middle East militia safe house.
South American militia disguise: Go to the South American cove valley village.
iPod songs
Successfully complete the indicated task to unlock the corresponding song on Snake's iPod. Certain songs have an additional secret effect when played during the game.
Beyond the Bounds: In Act 4: Shadow Moses, Tank Hangar, after power is restored, return to the upper catwalk, and explore all the rooms. This song increases stun damage done by Snake from non-lethal weapons.
Big Boss: Get the Big Boss Emblem. This song increases stun damage and Snake's accuracy.
Bio-hazard: In Act 3: Europe, Midtown, hold-up a resistance soldier and body search him. This song causes soldiers held by Snake to scream.
Boktai 2 Theme: During the Act 2 mission briefing, go upstairs in the Nomad.
Bon Dance: Found in Act 2 in the Marketplace.
Destiny's Call: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to become enraged.
Flowing Destiny: In Act 4: Shadow Moses, Canyon, before leaving the canyon area, examine the rocky walls for a hole hiding the song. This song causes soldiers held by Snake to weep.
Inorino Uta: During the Act 1 mission briefing, go upstairs with the Mk II.
Level 3 Warning: Found in Act 1, Advent Palace.
Lunar Knights Main Theme: During the Act 4 mission briefing, go upstairs in the Nomad.
Metal Gear 20 Years History - Part 2: Found in Act 4, Warhead Storage Building B2.
Metal Gear 20 Years History - Part 3: Found in Act 2 at the South America Confinement Facility in the room with beds inside the house.
Metal Gear Solid Main Theme (The Document Remix): Found in Act 5 under the hatch to the left at the start of the area.
MGS 4 Love Theme/Action: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to weep.
On Alert: Found in Act 3, Midtown N Sector.
One Night in Neo Kobe City: Found in Act 3, Midtown; hold-up a PMC soldier.
Opening - Old L.A. 2040: In Act 4: Shadow Moses, Nuclear Warhead Storage B2, input "78925" into Otacon's lab computer. This song increases Snake's accuracy.
Policenauts Ending: In Act 4 Shadow Moses, Nuclear Warhead Storage B2, enter "13462" into Otacon's lab computer. This song causes soldiers held by Snake to fall asleep when touched.
Rock Me: In Act 2: South America, Confinement Facility, search the island in the south-eastern quadrant. This song increases the amount of life recovered from items and other means.
Sailor: In Act 2 South America, Vista Mansion, look between the east wall and a cargo container. This song increases the amount of life recovered from items and other means.
Shin Bokura No Taiyou Theme: During the Act 3 mission briefing, go upstairs in the Nomad.
Show Time: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to scream.
Snake Eater: Get all 40 game clear Emblems. This song increases the amount of life recovered from items and other means.
Subsistence: Play one game of Metal Gear Online, starting the match with at least two players. This song increases Snake's accuracy.
Test Subject's Duality: Found in Act 3, Midtown S Sector.
The Best Is Yet To Come: Found in Act 4, Snow Field just before the "Disc Change" Codec transmission.
The Essence Of Vince: Found in Act 3, Echo's Beacon.
The Fury: In Act 2: South America, Cove Valley Village, search inside the fire-ravaged house. This song causes soldiers held by Snake to become enraged.
Theme Of Solid Snake: Found in Act 1, Millennium Park.
Theme Of Tara: Found in Act 1, Militia Safehouse just before seeing the unmanned flying-bomber on the table.
Warhead Storage: Found in Act 4, Tank Hanger, upper floor ventilation shaft.
Yell (Dead Cell): Found in Act 4, Casting Facility North.
Zanzibarland Breeze: Found in Act 1, Urban Ruins before intermission sequences.
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